Wondering if anyone could help, I have imported 2 sets of character assets (one with a textured model, and another with a good set of animations), and I’m trying to change them to use the same skeleton asset:
- Using the standard UE4 Third Person template character and character model (uses Hero_TPP, HeroTPP_Skeleton, and associated animations).
- The marketplace basic animation set (uses same skeleton and mesh names (but different instances of the file in a different folder), and associated animations).
- The marketplace Military Character Dark (uses HeroTPP_Skeleton, MW_Style2_Male mesh model with textures, but no animations).
Basically, I am trying to retarget (not same as UE4 retargeting I don’t think) the standard character so it uses the textured military character, and also pulls in the basic animation set animations.
I can change the target skeletal mesh and animation blueprint in the character blueprint, this changes the mesh successfully, but it has no animation. I think this is because each of the sets uses a different skeleton (although each uses the file name HeroTPP_Skeleton, the project has 3 instances of this file in the separate download/import folders for each set).
I have tried changing the skeleton file that the textured skeletal mesh and the animations point to in “Persona > Mesh Details > Mesh > Skeleton > [Asset Pointer]”, but this field is uneditable. I have also tried checking in “Content Browser > Reference Viewer…” to see if I can change the reference there, but think this is only for viewing and not editing.
Does anyone know how I can change the animations and skeletal mesh to point to the same skeleton asset (as when importing from fbx).
Any help would be great,