Hey there,
i just want to ask, whether it is possible to change the position or orientation of e.g. a sphere by multiple clients? For example when player 1 sends a position of the object to the server and player 2 too, the sphere is located between the given positions.
I want to use this for the combination of multiple kinects v2 via networking. So i have to bring angle positions and orientations in one system. Until now, i managed to create network “games” without kinect v2 and “singleplayer” kinect4unreal “games”. If there is a convenient method to achieve that one angle position information is taken from every client to determine a position on the server… i would be so happy ![]()
Greetings