I need to change the position of two joints in my skeleton (moving shoulders bones further in).
The skeleton has a lot of animations associated with it and I’d like to get them all working on the changed skeleton.
What I’ve tried so far is to move the two bones and save the skeleton, but it hasn’t updated any animations.
Please could somebody let me know the correct process of feeding this new skeleton through all the animations?
You just need to move the joints further without the skinning being affected?
Because as far as I know, there’s no way to do that in engine, unless you’ll wait for 5.3 to be released, which allows the updated of the skeleton.
Or you would like to nove the joints together with the skinning?
If so, you can simply add two TransformBone node in the AnimBP before the “Output Pose” node, set them to “Add to existing”, then choose the proper axis to move and you’re good to go.