Hi there, I am new to Unreal (started 2 weeks back) and I am making a climbing system for my character. I got an idle to braced hanging animation from mixamo. The tutorial I have been following changed the z pos of the animation in Maya. Is there an alternative of doing that in Unreal? I am a programmer so idk much about animations.
The character currently hangs like this:
Tutorial Link (6:51): UE4 Climbing System-Setting Up Climbing Animations-UE4 Tutorials #2 - YouTube