Changing Player Start size so I can move it anywhere

Hello,

What I want to do is move my Player Start to the top of a chair in order to simulate the view as if the user is seated. If the Player Start collides with the chair the “BADsize” warning appears, if I move my Player Start to a few meters higher than the chair the player starts on top of the chair but it gives me a very “high” view, as if the user is standing on the chair. I’ve tried to set a smaller scale factor so it wouldn’t collide with the chair but it still gives me the “high” view. Can’t I change the height of the Player Start or something similar that gives me the seated view? The player does not need to move around or even have physics… I just need my game to simulate the point of view as if the user is seated.

I’ve put this question on Blueprint scripting but if you how to achieve this in C++ fell free to share.

Thank you in advance.
Cheers,
AlexT.

Instead of placing the player start point why not instead place a camera actor in the exact spot you need the view to be in and then at begin play set the view target to the camera actor you just placed. This can be done in the level blueprint or you can set it to use the camera actor in the controller as well as begin play.

Hello Black Phoenyx,

I’ve just done what you said and it works, thank you very much for helping! I’ll just leave here the resulting blueprint for future reference in case someone needs it.

Cheers,
AlexT.

82099-level_bp.png