I think this is the correct forum for this question…
I am trying to change the player controller in the ShooterGame project to a blueprint one that has a parent of the original c++ class and cant seem to get it right.
I have tried changing it to a blueprint controller whos parent is ShooterPlayerController . Thru my digging I have determined that it is set in the DefaultGame.ini
I have tried changing it to a blueprint controller whos parent is ShooterPlayerController
I have tried many different ways to locate it but I think I just cant find the correct path.
I put a breakpoint in VS2017 on the line that loads the player controller “if (PlatformPlayerControllerClass != nullptr)” and its always Null on the ones I have changed, if I put it to its original line it finds it no problem.
Does anyone know how to change this? I assume its just the way I am editing it… Thanks!