Changing navmesh agent radius leads to the AI stops chasing

I’m making a very big AI and it used to stuck in the corners of my maze so I set up a supported agent and the navmesh agent radius but now my navmesh just covers a very small part of the corridor so the big AI can’t detect the player anymore if it isn’t in the center of the path. How to tell it to move in the blue zone but still check for all the corridor size?

In the first pic the player is outside the navmesh and the AI can’t detect him but in the second one it starts chasing.

EDIT: ok got fixed I just needed to change the Default Query Extent parameter in the Supported Agents settings (Project Settings).

1 Like