Changing 'nav agent step height' inside character blueprint has no effect?

I’m using nav mesh bounds volume to make the AI enemy follow the player with ‘AI move to’.
In my level there is a first floor and a second floor, reachable using a stair. Inside project setting I set ‘nav agent step height’ to 1000, this makes the enemy follow the character ignoring heights, so If I fall from the second floor to the first, the enemy will also fall following me. If I set to 144 the enemy will not fall and will use the stairs. I need to change ‘nav agent step height’ inside the enemy blueprint. If I’m at the second floor and the enemy is at the first floor, the step height needs to be 144, so it will use the stairs to follow me. If I’m at the first floor and the enemy at the second, I set the step height to 1000 so it will fall from the second to the first floor ignoring the stairs. However, it seems that changing ‘nav agent step height’ inside the enemy blueprint changes nothing. It will only change the enemy behavior if changed inside project settings.


Changing the character set height to anything changes nothing. Only changing inside the project setting take effect.