Changing name of project or packaged game

I am currently working on my project with its final name not decided yet. Since my project is using many c++ codes, I found it is not easy as only-blueprint projects to change my project’s name. I searched for some easy way to change my project name and found how to only change the packaged game’s .exe file name.

Change project name only for packaged game

Tip when packaging @UnrealEngine code projects, the exe name comes from the .Target.cs, not the uproject or folder name

This is my project(F15Test)'s .Target.cs code:

// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class F15TestTarget : TargetRules
{
	public F15TestTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;
		DefaultBuildSettings = BuildSettingsVersion.V2;

		ExtraModuleNames.AddRange( new string[] { "F15Test" } );
	}
}

I’m only concerned on the .exe file’s name. And that post was wrote in 2017, so I’m not sure that this still works now.

In order to change the .exe name,
should I just replace the “F15Test” string on the bottom(new string { “F15Test”} ) with something else?