Changing Movement mode fail

I have mycharacter’s movement set to can fly with a 600 speed, and have this setup to change the mode to flying. The problem is that this will not switch my movement mode. I don’t have the input axis set up as of now, but did have it setup when I realized pressing F (and holding) to change to flying mode wasn’t firing. So the ability to move up and down didn’t seem needed yet.

Any advice?
PS- this BP has children bp for various elements and needs of the character over all. In case that changes things.

  1. try outputting the current movement mode to see if it actually has change.

  2. ensure that the agent is set to be able to fly over here. (property of movement component )

93276-fly.jpg

Oh wow, okay so apparently it is going into fly movement mode, but its not staying in the air when it activates, strange…
just falls to the ground. So apparently I marked this thread wrong, lol so I suppose resolved, however… If I jump in the air and activate, should i not stick in the air at the point in which it activated?

Its odd it says it changes modes but I see no difference, now I know that I need to set up action input mapping for upward and downward movement and put the actual control in the bp, however…

Should it not stick in the air when I activate it? Like if I activate and walk off something, should I not float… or more accurately walk in the air?

Thanks for your help.

I have a child bp for the mesh, apparently when i set the movement on both… it works fine. Thank you for your help. I need to start printing more for debug purposes.
This issue is resolved.