Hi. I’m really new to the engine, so I apologize if this is a no-brainer :). I want to make some of my pawn actors appear in-game as hovering spheres (not even animated, really, just movable). At the moment i’m using a pawn blueprint with the character being the third person example blueprint, but with the actual “guy” model invisible (and doing all the work) and a visible “sphere” static mesh asset on top of it. This method works for testing purposes now, but i get the feeling it is not the proper way and may cause problems when the project gets more advanced. Any suggestions?
PS: I went through the Unreal Persona tutorial on animation to create the “guy” (which was amazing, btw, kudos to your channel), so I have an idea on the whole “import skeleton and animations / create blend space / set up state machine” process, however i can’t seem to figure out how to apply this knowledge to a sphere
Thank you in advance for your time.