The Maya Animation and Rigging Tools seem to be pretty opinionated on where it’s project and files should live…
It seems to want to put projects under the
Maya_AnimationRiggingTools\MayaTools\General\ART\Projectsfolder, which may or may not actually be in Perforce.
Currently, we’ve been trying to keep our source maya files in the content folder, next to their destination assets. Is there any way to change the ART project path, to better suite where we keep our assets currently?