Changing Materials through blueprints?

If you just want to change properties of your material during runtime you can use Material Instance Dynamic. You create them in the blueprint, assign them to your mesh, then you can change any parameters of your material during runtime.
You can also read the current value of any parameters during runtime (for example to check the color).

You won’t have any issue finding how to use them on the web. Here the official documentation link :wink:

Good luck :slight_smile: