Hey, so I created this low poly water material which has 2 parameters - speed and height. What I wanted to do was to increase and decrease those parameters with timeline, but the material was behaving weirdly like going at its own speed and resetting. After some digging, I came to a conclusion that it wasn’t bug, but there is a mathematical reason for it and it has something to do with time. There is a whole explanation in this post → How can I slow down a material panner over time?. Now I’m looking for help because I don’t really know how to implement this in my material blueprint. Here’s what my material looks like. I appriciate any help.