I am getting slightlz frustrated, as changing the lightmap resolution on the box brush in Unreal editor does not appear to have an effect. I am previewing the scene with “Alt + 0” (Or in the Viewport Lit > Optimization Viewmodes > Lightmap Density) which shows the lightmap density as colors in the viewport. When I select the floor of my room (which was modeled with a box brush) and I increase the lightmap resolution from 64 to 256 nothing changes, the density still appears to be the same. The resolution in the density preview does not change at all. However, when I change the lightmap resolution on regular assets, (or a box this works. So my question is: Can’t the lightmap resolution of a box brush be changed, though the details panels exposes a lightmap resolution parameter? This seems odd.