Changing levels using tags

I followed this tutorial but I want to know more about adding functions to the button in my UI.

I have signs with a button widget on them where I want the change to the desired level when you click on that sign. So how do I read the tag that the sign has and it will go to the level with the corresponding name?

TL;DR I don’t know how I can read the tags from the Sign blueprint and apply it to the widget blueprint for the button to switch levels.


Here’s what I have now, I just need a way to turn my name array into a string array and retain the values in the tags so I can actually compare the input string to “Sterilization Room 2”


Another image showing that the value in the tag array isn’t being retained