I have built a scene that uses Widget Blueprints. I have button on a persistent HUD that when clicked takes you to a new Level and new Widget HUD.
When I open a built game, the initial screen is fine. It fits the monitor perfectly. However, when I click a button to load a new Level and Widget, the screen looks zoomed in and everything is huge.
I’m pretty new to UE so most of the parameters are default. I haven’t done any resolution or other modifications that are custom per se. Being new to UE, I’m not sure where to start looking to solve this issue.
This is a proprietary project so I can’t show screenshots. But, imagine an archvis environment, say a living room. On the left is a Widget with 5 buttons. Each button takes you to a new room (Level) and loads the new Widget for that room on the left. So the Widget for each level is just a box on the left, about 1/5th the screen width, that has 5 buttons in it. The left panel never goes away.
I can’t figure out why it zooms in as if really enlarged when I click a button and load a new level and widget.