Changing level transform after load doesn't work

Hello there,
In my blueprints, I have an actor which spawns (loads) a level, then stores it in a variable to use for later and have as a reference. The actor has an event which needs to change the location of the stored level, so I use the SET Transform node with the new coordinates, but nothing happens. When printing the level transform before and after the change, it did print different coordinates but there was no change to the world.
Is this a bug or am I just doing it wrong?

Also, I can unload the level and just spawn it in the correct place again, which works, but this approach comes with a severe performance lose, since this action happens many times.

I’m using UE5 but the tags have to include UE4 in order to upload, what’s up with that?

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Would also like to know if there is a solution for this.

Have you investigated Dynamic Level Streaming? That might have some answers