So I’m trying to create a dynamic weather system right now and I was wondering if there is a way to change the landscape material roughness only at some places. Say it is raining only in a radius of 2 km and I wanted to reduce the roughness of the ground texture but only in that radius so it looks like the ground is wet ? Is that somehow possible ?
Thanks a lot in advance!!!
Is it possible to vertex paint the “wet” parts of the landscape and then just lerp them in once it starts raining ? Or is it done through huge wet decals ? Or something entirely different ? I’m quite new to this
So it’s not possible to change the landscape partially ?
You could do it like that:
- use decals which you spawn at those locations
- use different kind of masks + a lerp node to use different roughness values on different parts
- you could try to add a systems like this to your landscape -> https://www.youtube.com/watch?v=XYPPd5oLoPM
Thanks a lot for the suggestions! Will try everything out! So there is a way of masking the landscape somehow ? I’m also wondering how the wetness on this sand beach was done:
Any ideas maybe ?