Hi!
So I’m trying to create a dynamic weather system right now and I was wondering if there is a way to change the landscape material roughness only at some places. Say it is raining only in a radius of 2 km and I wanted to reduce the roughness of the ground texture but only in that radius so it looks like the ground is wet ? Is that somehow possible ?
Is it possible to vertex paint the “wet” parts of the landscape and then just lerp them in once it starts raining ? Or is it done through huge wet decals ? Or something entirely different ? I’m quite new to this
Thanks a lot for the suggestions! Will try everything out! So there is a way of masking the landscape somehow ? I’m also wondering how the wetness on this sand beach was done:
just create a top down picture of your landscape (or use the heightmap) + paint pure white on the parts where the effect should be displayed + make everything elese black -> now you can use it as a mask