Changing Keybinds for CineCamera actor

Hello!

I’m building a virtual production environment using a Vive Index VR to move the camera in 3D space in UE5. We want to change the keybindings of the “CineCamera” so that we can move it around with a xbox controller. Not the virtual camera actor, but a “CineCamera/Regular Camera”. I understand this means taking the cameras blueprint and creating action inputs but I just dont understand how to blueprint it. I have not been able to find any YouTube videos on how to do this so any help would be greatly appreciated.

Thank you and let me know!

Kris.

Hi, Kris.
To allow a CineCameraActor to accept input you will need to add this node tree to the CineCameraActor’s BP:

(the Event listener could be something other than BeginPlay if you prefer)

This will allow the CineCameraActor access to the Enhanced Input Component and inputs you’ve defined and added to your Input Mapping Context.

Once this sequence of nodes has been added and compiled you can build and use Input Actions in the CineCameraActor BP.