Changing items players spawn with

My PrimalGameData was not parented to the original, if I do that it causes the ARK Dev Kit to crash when I try to test it inside the PIE. I did, however, parent it, upload it, re-download it, and try it again with it parented to the original with no difference in my ARK game. My TestGameMode is duplicated (from Generic Mod as all the items are) and I have set the Default Pawn class like in your image linked. I’ve tried it both ways, neither of which change the outcome in the PIE (both work) nor the actual game (revert back to the main menu). I also am getting some load errors in the Dev Kit when I start it so maybe I’ll just re-install it and see what happens.