MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.21-08.42.34:183] 0]LogBlueprint:Error: [compiler BYM_Switch] Error Could not find a function named "Get ID (Interface)" in 'Interface_ParamsMenu_C'.
“Get ID (Interface)” used to be “Get ID Interface”.
It works good on the editor. but when packing it fails with these kind of errors.
check functions which use those interfaces and call them locally (blueprint call interface to himself just as function not as interface) sometimes they fail to rename but still works.
Ok I’v just changed it back to it’s old name and now it worked.
Maybe it would work if I’v changed it some more times till it updates right but still this is just annoying.
make a copy of a project, change name for what you want, compile everything search through blueprints for old name, if something found, replace broken node.
thats how i handle those bugs, but for me its alot easier, i have a unique code for each function/interface