I have searched through the questions and mostly only find how to change the controls for the game in the project settings. I am aware of Action and Axis mappings and can use them effectively. My issue is that I cannot find a way to re-map those Action and Axis mappings during gameplay, only in the Editor.
This is a standard operation in many video games, for example: remapping “movement” from WASD to IJKL, remapping “the inventory menu” from I to C or remapping “Jump” from Spacebar to E.
This is usually something available in an options menu. I would like to provide this functionality, but I do not know the best way to approach it with Unreal Engine 4.
My assumption right now is manually handling it using the BindKey function in my own class, but this seems like something that could be available in Blueprints, instead?