Hey folks,
I’m looking for a way to edit DefaultEngine.ini in a packaged build, so that I could change the settings for different distributors.
Our game is on Steam and GoG, both of them having their own online subsystems. What I am doing now is I’m packaging the game on Windows/Mac/Linux for Steam, then I change the DefaultEngine.ini so that GoG’s subsystem settings are the default online subsystem, and then I re-package Windows/Mac/Linux again.
I’ve tried creating config subfolders and adding Engine.ini and DefaultEngine.ini all over the place in the packaged folders, but I wasn’t having any luck there.
The only place that I’ve managed to have this work is in the %localappdata%/Game/Saved/Config folders, but I couldn’t distribute that.
Is it possible to change Engine.ini once a game has been packaged? Or could I otherwise configure this so that I could hot-swap the online subsystem without needing to re-package the game?