Changing Houdini Point Caches at Runtime

Heya MostHost,

Maybe I’m missing something, but I understood vector fields only effect particles?

With the method I was getting at before The HCSV information was the actual particles and their respective paths, an exact visualisation of the CFD information.

I could create a “3D” vector field but trying to get the particles to match the positions of the simulation exactly would be hard. If I understand vector fields correctly that is.

I would pipe a particle in one end, the vector field would work its magic and it would come out the other end…

What I’m looking at now is to do the actual simulation in unreal, and have the particle information from its own solvers effect the dynamic material on the meshes.

Not exactly what I wanted but if I can get it to work might be a nice trade off.

Again if I’m wrong about those vector fields I’d love to be set straight…

Thanks for your time MostHost,

Chris.