I truly disagree with your base idea. I would instead create puddles with a different phys-mat alltogether to change the amount of friction in a specific spot. Or increase if you hit an ice patch.
However you can probably resort to this
I truly disagree with your base idea. I would instead create puddles with a different phys-mat alltogether to change the amount of friction in a specific spot. Or increase if you hit an ice patch.
However you can probably resort to this