Changing Flipbooks through A.i

Hey All.
i’m currently working on a 2.5D Brawler like double dragon and battletoads and having a bit of trouble getting the A.I. controlled characters to update there flipbooks so it looks like there walking and fighting and so on.

The characters are built in 3d way using capsule components but instead of meshes use flipbooks and sprites.
so they react and run around using the Navmesh.

If anyone could give me some tips and or tricks how they may have got it working would be amazing.

I can screen cap and post blueprints images if required. so far though it’s just normal A.i programming i don’t know where to add the update logic for flipbooks.

Massive Thank you in Advance!

I’m having the same problem so, if you figure it out please post it here :frowning:

Hello, have You figured out how to change flipbooks via behavioral tree? It seems its the only topic about this feature.

Unfortunately no i haven’t however i’m currently rewriting controls in another project which i think might help with this problem.

instead of sending/receiving control inputs directly from the actor. i’ve made it so all inputs are received in the player controller then cast to the controlled actor/pawn. which i have set up custom actions and functions.

this should allow the ai tree to call functions from the actor.
I’ll let you know how it goes.

Cool, thank You :slight_smile:

Answer here: link