Changing far clipping plane of a prospective camera

Hi!
Is there a way to change far clipping plane of a prospective camera in c++ or with some settings? I know how to change near clipping plane using project settings but i don’t find nothing similar to this for far clipping plane. Thanks :slightly_smiling_face:

Hi moreno1,

There’s this Forum topic discussing it - in essence it sounds like if you do manage to change it, it clips out the skydome, but may still be useful for what you’re doing:

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