Then you can store it in a variable and print the variable:
// EStaminaStatus YourStaminaStatus = .....
UE_LOG(LogBlueprint, VeryVerbose, TEXT("Your Enum: %s"), *UEnum::GetValueAsString(YourStaminaStatus));
Then you can store it in a variable and print the variable:
// EStaminaStatus YourStaminaStatus = .....
UE_LOG(LogBlueprint, VeryVerbose, TEXT("Your Enum: %s"), *UEnum::GetValueAsString(YourStaminaStatus));