I haven’t downloaded the KiteDemo yet only because I got insufficient space on my SSD. I happily went to check if this feature’d been added everytime the update of launcher released recently, but ended up disappointed at all times. It’s not funny!
This should be a fairly high priority considering how common SSDs are becoming. I’ve been using symbolic links to push the downloads off my main (SSD) drive but I really hate having to go that route and symlinks are probably pretty intimidating to someone that hasn’t used them before.
then go into the D pathway and create the folder “Put Vault Here” in the “Some Name” folder
NOTES:
For ease sake though I went into my D drive and created the path “D:/Program Files/Epic Games/Launcher” and just mirrored the save locations to what they would be like on the C drive.
Before you actually create the link you need to delete the file in the C drive. What I mean is if you are making the link to the VaultCache folder, you need to delete that folder in the C pathway. After you create the link, you need to create a new folder in the D pathway.
Is there also a way to stop the launcher from running when I open my project directly? It always loads the launcher and the marketplace page. I sometimes catch it and close it quick, but if I do that it actually opens again within the same launch. Normally it wouldnt be terrible to just close it, but since the editor crashes 10-30 times a day for me, it gets annoying.