Changing DefaultEngine.ini from C++ / UAssetGuideline implementation

It should be possible to do it through GConfig but I couldn’t figure it out when I researched your case. All the examples I could find in the engine code where using the technique I shared.

You do have to be cautious about adding entire sections as this “freezes” the project on the current engine default and it can lead into not using newer features when the project is updated to a new release.