I have made my own PlayerPawn Blueprint in the ShooterGame 4.5 content example, based of ShooterGame.ShooterCharacter Class , (please note that i did not modify the default playerpawn blueprint , i created a new one) .
Now in the project setting —>Maps & Modes —>Default Mode , the option to change the "default pawn class " is greyed out . and i cant change it .
I also tried creating a brand new GameMode class based off of GameMode.ShooterGameMode , and assigning my custom pawn class in there , then changing the Default Mode to my Newly Created GameMode Class , but it still starts off with default player pawn and ignoring the change in Game mode .
So how i should actually change the default player pawn class ?