changing default map

I had a map sent to me from a coworker and I want to override the default so it is not locked to that user. Is there a way to do this?

The most basic part of this is removing the bindings section of the .uefnproject file in your project directory. But it will create a new project associated with your account on our backends.

If you end up using source control, my recommendation is ignoring the .uefnproject file so it doesn’t generate conflicts and create a ton of new projects unknowingly.

Team functionality is on our list of stuff. :sweat_smile: :sweat_smile: :sweat_smile:

@jmarcusSony, what is the exact issue you’re running into? Is the file locked because of version control? Or as Ray was referring to, is the project owned by another user?

So we had to transfer ownership of the map and since it is locked to that original user, I ended up saving a new level and versioning up so I can modify it without the previous user’s permission.

So in a situation where a team member needs to hand over the project, we need an easy way to do so without running into issues like having the default level still tied to another user. With the current workaround, I get this when I start a session and I choose to continue.
UserOwnershipTransfer

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@jmarcusSony NOTE: It is likely your Default Map needs to be (re)set to the level you’re working on

  1. Open UEFN project

  2. Go to Content Browser

  3. Double-click GameFeatureData

  4. Look under Experience Data

  5. Click the dropdown and select the desired level

  6. Click the Save icon

  7. To validate

  8. Click Launch Session and it should work now

Hope this helps as we just ran into this same issue

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