Im trying to find out how to change the default action for “E” when using my modded object. Its mostly “Access Inventory” on structures with an inventory, but on activated/fueled structures the default is always “Turn on/Light Fire / Turn off/Put out Fire” etc. Now I want to set the default action to “Access Inventory” for fueled structures as well. Ive found this explanation from Drake using Get Multi Use Entries https://forums.unrealengine.com/archive/index.php/t-85659.html
The explanation itself is like chinese to me since Im new to modding, and the StorageBox_Small_BlueprintUseTest doesnt exist in my dev kit (maybe because I downloaded it sometime after version 215?) so I have no reference.
-Is this even the function Im looking for?
-Could I get this storage box test blueprint from someone/somewhere?
-Can someone maybe explain this for a noob as simple as possible?