I’m wanting to change the media source in this input pass from blueprints, but there is only a “get media source” node when it comes to Media Texture Compositing. Hovering over the input section (as shown in the attached picture) shows the note : “*************************// Pipeline Passes // - protected to prevent users from directly modifying these lists (use the accessor functions instead)”
I have next to no knowledge of C++ and everything I’m seeing while looking up “accessor functions” seems well over my head. Is this out of my reach in terms of just using blueprints?