Changing Composure Media Source via Blueprints

I’m wanting to change the media source in this input pass from blueprints, but there is only a “get media source” node when it comes to Media Texture Compositing. Hovering over the input section (as shown in the attached picture) shows the note : “*************************// Pipeline Passes // - protected to prevent users from directly modifying these lists (use the accessor functions instead)”

I have next to no knowledge of C++ and everything I’m seeing while looking up “accessor functions” seems well over my head. Is this out of my reach in terms of just using blueprints?

Surprisingly, the “Set editor property” node actually works for this. You need a reference to the layer as a media element (not an empty comp shot), the value be a “media texture” and type in the property as “MediaSource”.

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