I’m looking for a way to to combine an image with a couple alpha maps so that when you hover the mouse over one alpha it highlights that part of the texture.
Does anyone know of a way to have a material detect when the mouse is over a part of it?
Or if you somehow can make the onmouseenter event in UMG to ignore parts wich are fully transparent? Like if you have a widget wich is basically just a texture and make it so it wont fire the onenter untill it reaches a solid area of the texture.