HI, I’m changing an Actor shape in-game using “Set Actor Scale 3D” but the collision mesh of the Actor remain the same!
S0, how can I change both (Static Mesh AND Colission Mesh) with Blueprint?
I’m sorry for the noob question but I haven’t found a solution anywhere…
Hey @ReelaXXXX how are you?
First of all, be sure you are using the node “Set Actor Relative Scale 3D”, and, if you are multiplying it, before setting it, remember to use the “Get Actor Relative Scale 3D” node.
If you are already using that, please share some screenshots of your blueprint so I can check it better and keep helping you!
Maybe it’s intended that changing the scale doesn’t change the simple collision mesh? I don’t know…
But maybe there are other way to change Scale AND Collision Mesh with BP?
Hello again!
Ok, in that case, the next thing we should check is the order of the components.
In my example, the collission box is child of the Defaul Scene Root as well as a custom pivot (which is a Scene Component) which works as parent of my Mesh:
That should change the size of both components at the same time!
Try to use that same order and let me know if it works!