Changing collision location doesn't work on fullscreen mode (F11)

I am currently using Horror Engine SE which has a Horror Events where you can change location of actors. The problem is when i Use the bed in this case an overlap trigger is supposed to change it’s location. Where i’m stuck is that when i’m not in fullscreen in the viewport the collisions on the overlap triggers work fine they change the locations. Any idea on what can i do? Also the collisions get left behind and it only changes the location of the mesh

Nevermind i have a habit of fixing dumb issues myself after posting questions. I had to disable collision and tick hidden in game with an overlap trigger and reenable them with another

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