Changing Cloth Simulation Settings at Runtime

I’ve got a character with the new cloth system and it’s working great. I’d like to be able to adjust the settings of the cloth mesh during gameplay (changing the pressure or stiffness etc).
Anyone know of a blueprint set up that will allow the parameters to be set by variables during gameplay?

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This would be useful for making cloth sim very performant.
Self collisions, self intersections, even CCD if you’re bold… these things are relatively cheap for ONE actor. But for a hundred, you’ll lose all your frame budget, and that’s if they’re simple!

Now, if we could put those settings on a per-LOD basis, or change them at runtime for other kinds of perf-saving systems like actor pooling, they could be turned on only when actually needed! Best of both worlds.