Hi,
I`m pretty new to the Unreal blueprints, and I’ve stumbled on a problem.
Basically, I have a character, which has multiple skins made for it. Each skin is its own material ( using Material instances)
I want on play to have the material of the character to change to one of those skins. Then if I press a button to change to another, and so on.
I know how to change the skin of a character with blueprint, my problem is how to feed Set Material node with a list of materials.
I know I can set the material input to a material, but can I have array or list of the materials I want to use in the blueprint, and just choose from these? Dragging and dropping material into the graph is not possible as far as I can see.
Hope this makes sense, and excuse my broken english