I have been struggling to use the analog stick to set my character’s rotation. The solution below does not appear to work as it is dependent on the direction of the camera, which does not produce the result I want (character facing the direction of the analog stick.)
Is there another way to do this and achieve the result I want, or am I missing something?
I do not want to rotate the character in the direction of movement, it needs to be in the direction of the analog stick.
Thanks in advance for any advise.