I’m trying to mess around with changing the position of my character from the base form. I changed the Idle blueprint and that changed the NonCombat and IdleSprint and other blueprints. However, it did not change the animation character which means that it could not change the blueprint character showing the character. Is there something I’m missing? I’m completely new to Unreal.
It is hard to follow the blueprints when you don’t know what they are. Keeping the tabs visible at the top help with visually navigating through these questions. However, My suggestion would be to check if P and O are working by printing out a string when they are called. Then, if that works, print the string out for player and make sure that is set. Finally, there can be only one! so instead of setting a var for the game mode, just use “get game mode” so you know you got it.