Maybe you have disabled tick? Look in Class Defaults (top of the blueprint window), and in Details look for Start with Tick Enabled.
As for the vector, it only represents direction, so scaling it up or down won’t change the speed. Max Walk Speed and Acceleration will affect the speed.
Hey guys!
Just as the title says, i have problems changing the movement speed of my character, a little car that drives in a straight line! It worked just fine yesterday and i dont know what happened! It´s a very simple movement input for my character:
The Vector is set to 50/0/0 as my default. Changing the vector, doesnt work, although if i alter the max walking speed, i can actually change the cars speed…im pretty clueless right now. Maybe i did something by accident. Alternatively i could fiddle around with the max walk speed, but thats probably not the best way of doing it.
Thanks in advance!
So the directional vector should be a unit vector and just indicate direction, your scale value will indicate speed. Heres an example of walking from the first person BP: