Hello all,
i have a character that interacts with a animated seat . character interacts , animation plays to sit , animation plays and moves seat and character .
character has a boom slotted in the head join , i look the view so when animations play we are locked to what ever the head is doing .
when the seat finishes animating leaves the character looking up on Z. (his chest is oriented to up) .
i copy cameras rotation and apply to the controler and give back control to user .
The problem is that the orientation of the yaw and pitch are not align with final view . Its like the rotation system still sees Z+ as up when it should be having X+ or something similar .
How can i make it where ever the camera is looking to “reset” its orientation facing to that direction so mouse up /down left /right work as expected and i dont have to put new clamps on pitch (because its locked at +90)
Thank you for your time ,
Best !