Changing brightness with a slider that removes ps1 post processing effect

Sup everyone, the thing is I followed a little tutorial from another post on how to change brightness in game, I’m using a post process volume in my level and whenever I change the brightness the ps1 effect just goes away.

Hey @Twan_so-kl how are you?

The proiblem here is that you are modifying all the settings for the Post Process Volume in addition to EV100. And all the rest of settings are being set to off or 0.

The right way to do this is using the node “Set Members in PostProcessSettings”, as it allows you to modify only the selected variables, but keeping the restas they are already set.

You can use it this way:

In addition, as you can see in that blueprint, I removed the “get all actors of class” node, as it is extremely expensive to call it every time you move the slider!

You can call that node in the “Event Construc” instead, and store the result in a variable,saving a lot of resources!

Just like this:

Hope this helps you!

I’m really sorry for the late reply been struggling with my project. I’ll try it right now thanks