I managed to figure it out. The Class of the input was set from the BP_BaseInteractable and hence the spawned actor had to be of that class. I just had to change the input to the class of an item I wanted to set.
I managed to figure it out. The Class of the input was set from the BP_BaseInteractable and hence the spawned actor had to be of that class. I just had to change the input to the class of an item I wanted to set.