Changing Blueprint Type in Spawn Actor from Class

I am trying to spawn an equipment via a function. However, the blueprint type in which the Result Value node from the Spawn Actor from Class node is outputting is different from the blueprint type I want to set the equipment-to-be-spawned to. The variable I am storing the equipment in is Head Item which has a blueprint of BP_BaseInteractable_Item while the Result Value node is outputting a blueprint type of BP_BaseInteractable

(BP_BaseInteractable_Item is a child of BP_BaseInteractable)

This is the tutorial series I am following: Unreal Engine 4 - Equipment System Part 7 - Attaching Items to Character (Part 22) - YouTube (Currently stuck at 5:35)

The naming of my Blueprints vary from the tutorial.

I doubt many people are going to watch the tutorial…
Can we have some screenshots of your BPs?
Can we see the node that’s giving you trouble.

I managed to figure it out. The Class of the input was set from the BP_BaseInteractable and hence the spawned actor had to be of that class. I just had to change the input to the class of an item I wanted to set.