Found my solution, I was using the node “Push Sound Mix Modifier” only at the Loading phase in my Character Blueprint.
Adding it in my Widget Blueprint, at the very end of the Apply Button Clicked Event on my screen above, fixed my issue.
Found my solution, I was using the node “Push Sound Mix Modifier” only at the Loading phase in my Character Blueprint.
Adding it in my Widget Blueprint, at the very end of the Apply Button Clicked Event on my screen above, fixed my issue.