Hello, I’m trying to implement Audio Settings, very basic volume adjustment of 2 Sound Class handled by 1 Main Sound Mix Class.
My Values are well registered on User changes, and are well saved when I launch back the game.
But the Audio Volume is never changed on any of my Played Sounds.
It is my first game development, and sadly I started to store and launch my Saves Objects on my Character Blueprint ( I probably I still didn’t figure out how Saves Objects work totally though ), and in this situation I use the node “Set Sound Mix Class Override” to apply the before Saved Values from my Character Begin Play.
I might try to go for a simple variable “X Class Sound Modifier”, that I will plug to all the sounds of the X Class one by one, but I’m willing to learn good habits.
Thanks for reading, any advice/answer are appreciated !!