Hi everyone,
Is there an “Unreal Best Practice” way to cook/package different assets according to the targeting platform ?
Let’s imagine I have Xbox and PS4 targeted platforms and I want that the texture I’m displaying on screen for the action button for example is cross button on PS4 and the A button on Xbox.
I have both the PNG on my project but when I launch the packaging, Unreal knows that “Ok he launched the PS4 package so the Action Button texture is CrossButton.png”
Is there a way to achieve that ?
Best regards
Alexandre